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Batman Arkham Knight Riddler Trophies Bleake Island

COLLECTIBLES: Bleake Island

Riddle: Equipment needed - Method

Riddler Trophy 1: Caput to the location and pick up the trophy.

Riddler Trophy two: Batmobile - Utilise the batmobile to shoot the cracked wall from street level. And then head in and collect the trophy.

Riddler Bays 3: Glide down and fly through the obstruction to break it. Acquire the trophy.

Riddler Trophy 4: Batmobile, Power Winch, Explosive Gel - Employ the Power Winch on the Batmobile to pull out the bar. Then leave the Batmobile and place some Explosive Gel on the bar you simply pulled out. Release the Power Winch to release the bar back inside, and blow up the gel to stopthe steam. Then apply the Batslide (run so press Hunker) to go inside to obtain the bays. You volition need to time this fairly well for information technology to piece of work. Then Batslide back out.

Annotation: Screenshot fault, the actual riddle location is correct next to the one shown

Riddler Trophy 5: Batmobile, Power Winch, EMP Secondary Weapon (Will eventually get as story progresses, even if you don't pick it early) - Use the Ability Winch to charge your Batmobile Secondary Weapon. Once charged, employ the EMP to disable the forcefield. While there are other means to go and stay above the forcefield, the only way for information technology to work is to activate the line launcher while gliding, after ejecting yourself from the Batmobile. The forcefield won't reappear to kill you, so yous can endeavour multiple times without worry. The button combination for the line launcher will prove while yous are gliding. Once you lot are safely in a higher place the forcefield, await until the forcefield reappears and you can interact with the Question Marks. Utilise the Batarang on the dots of the question marks to disable the forcefield and reveal the trophy.

Riddler Trophy 6: Batmobile, Batclaw - Bulldoze the Batmobile onto the plate and shoot the glowing question marks as they appear. One time the bays is bachelor, use the Batclaw to catch information technology.

Riddler Trophy 7: Notice the trophy and pick it upward. Yous may need to do such complicated things as crouching through the vent.

Riddler Trophy eight: Batmobile, Power Winch, Forensic Scanner, Batclaw - Caput up to where the start indicate is (come across the video for how to get up). Use the forensic scanner to start a Riddler trail. You volition need to scan each one earlier the next appears (including the ones down the side of the building). Follow the trail until you find the trophy in a ceiling. Use the Batclaw to liberate information technology.

Riddler Trophy 9: Caput to the location inside the edifice and get the trophy.

Riddler Bays 10: Batmobile, Power Winch - Utilize the Power Winch to rotate the shield so that the gap is in front of a question mark. Then shoot the question mark. Repeat for each level up. Collect trophy.

Riddler Trophy 11: Voice Synthesizer OR Freeze Bomb, Batclaw - There are multiple ways of doing this. The Freeze Flop is more agreeable equally Riddler assumes you did it the other fashion. Using the Voice Synthesiser, destroy a robot (including this one) and pick up the chip. This volition let you to command the robots in the futurity. Utilize information technology on the robot (if you have destroyed it to get the chip, when it respawns - get out and come up back), and get it to stand up on one pressure pad while yous stand on the other. Use the Batclaw to get the trophy. For the Freeze Flop method, as soon equally you stand on a pad, the robot will attack you. While information technology is attacking, get it to stand on a pressure pad, and throw a freeze bomb at it. This volition keep information technology in place while yous stand on the other pad, and use the Batclaw to obtain your bays.

Riddler Bays 12: Batmobile, Ability Winch - Use the Power Winch to pull lower the mechanism, and release it gently. If you do information technology as well much, it will merely movement around the left path. If yous practise it correctly, it volition fall back down where information technology went up, and downwards the path to the right. Collect trophy.

Riddler Trophy 13: Head to the flight shipping container and stand below it. Grapple upwards into the container. Trophy.

Riddler Trophy 14: Jump off above and glide down through the wall. Pick up trophy.

Riddler Trophy xv: Batmobile - Head to the overpass reverse the cracked wall, and summon the Batmobile. Shoot the wall and glide in for a trophy.

Riddler Bays sixteen: Walk in. Get trophy.

Riddler Trophy 17: Glide and grapple over to the lighthouse to pick up the trophy that is only sitting there.

Riddler Trophy 18: Head underneath the bridge and grapple up to just underneath where the route is. The bays is just lying in that location, waiting for an possessor.

Riddler Trophy 19: Voice Synthesiser - Use the Vox Synthesiser with a Robot Chip you lot take already acquired (or break the robot, selection upwards the chip, and Batarang the reset symbol) to gild the Robot through the electricity and over the trophy. It volition option it up. Order it back exterior and accept information technology out to become your trophy.

Riddler Trophy xx: Batmobile, Ability Winch - Utilise the Power Winch to pull out the block. The bays is inside. Pick information technology upward.

Riddler Trophy 21: Remote Command Batarang, Batclaw - Use a Batarang on the Up symbol to heighten the crates. Walk underneath and pace on the pressure level pad. Use the Batclaw to get the trophy. This will spawn a whole agglomeration of robots with guns. Utilize the Remote Control Batarang and transport information technology past them, outside, and hitting the Down pointer on the crate.

Riddler Trophy 22: Batmobile, Forensic Scanner - Apply the Forensic Scanner to actuate it. This will spawn a trail of question marks that are but revealed with the scanner. Each question mark will demand to be revealed earlier the next will prove. Even up or down walls or sides of buildings. If you stuff upwards, information technology volition go back to a checkpoint and you tin can continue from there. When the trail goes up onto the span, you take a limited fourth dimension to get up there and continue the trail before they vanish back to a checkpoint. A quick way for this one is to scan, launch yourself out of the Batmobile, Glide to the bridge and summon the Batmobile as y'all are falling. Scan the road next to the trail to continue. Follow the trail until you reach the cease. Shoot the wall with the Batmobile, and Grapple your style in to go the trophy.

Riddler Trophy 23: Kill the enemies to increase the counter lights around the trophy. Use a Batarang on the Reset button to make them respawn. The counter doesn't reset. Continue at information technology until you tin go the trophy.

Riddler Trophy 24: Batmobile, Ability Winch - 1665-3171. To get at that place, you will need to get the Batmobile on top (encounter video), and use the Power Winch to rev the point. Now you lot just take a limited time to go back, and Riddler wants y'all to utilize the car. It is faster, and then go for information technology. Follow the path and launch grapple your way up to collect the trophy.

Riddler Trophy 25: Remote Hacking Device, Voice Synthesiser - Use the Remote Hacking Device to disable ane of the turrets. In that thirty second window, use the Phonation Synthesiser to movement the Robot to option upwards the bays, and move him back out. If he gets destroyed, apply the Reset button above the start on the wall. The trophy will accept moved as far as you lot got the Robot to move. Disable a turret and become the Robot to pick upward the trophy and start moving out. Keep repeating equally necessary until he is exterior. Take him out and get your trophy.

Riddler Trophy 26: Batmobile, Power Winch, Remote Electrical Generator - Use the Power Winch to lower a cog. Then exit the Batmobile and use the Remote Electrical Generator to open the door.

Riddler Bays 27: Head inside. Observe trophy. Pick up bays. Has trophy.

Riddler Trophy 28: Batclaw - Trophy is on the underside of the path next to the water. Catch information technology with the Batclaw.

Riddler Bays 29: Batmobile, Power Winch, Remote Batmobile Control - Use a Batarang on the question marker on the Carmine part to open up the door. Step inside, and use the Remote Batmobile Control to Power Winch the first wall open. Walk through. Remote Power Winch the 2nd. Pick up the trophy. Remote Power Winch yourself back exterior.

Riddler Trophy 30: Grapple up and selection upward the trophy off the table.

Riddler Trophy 31: Batmobile, Ability Winch - 3496-2540. Head to the marked location, and use the Power Winch to start the timed issue. Race your way back, following the path, and launch grapple when you get close plenty to be able to grapple up. Collect your bays.

Riddler Bays 32: Batmobile, Batclaw - Head underneath the building and use the Batmobile to blow up the croaky floor. So utilise the Batclaw to collect your bays.

Riddler Bays 33: Batmobile, Power Winch, Batclaw - Use the Power Winch to lower the board. Equally it raises support, shoot the question marks through the holes. You will need to shoot all 5, but the holes are at dissimilar heights, with 1 having multiple. Use the Batclaw to collect your trophy.

Riddler Bays 34: Batmobile, Ability Winch - Use the Power Winch to movement the train. At present that information technology is out of the mode, walk to the other side and enter the grate to collect the trophy.

Riddler Trophy 35: Head to the location, and pick up the trophy.

Riddler Trophy 36: Accessible only during and after Gunrunner 03 sidequest.

Breakable Object 1:

Breakable Object two:

Brittle Object 3:

Breakable Object iv:

Brittle Object 5:

Breakable Object half dozen:

Breakable Object 7:

Breakable Object viii:

Breakable Object 9:

Brittle Object 10:

Breakable Object 11:

Breakable Object 12:

Breakable Object thirteen:

Breakable Object 14:

Brittle Object 15:

Riddles

Riddles must be solved by going up to the place or item the riddle hints at, and scanning it (Up on the D-Pad on Xbox). If information technology does not work, take a few steps dorsum and then more of it is in view and scan over again.

Riddle one: Head to the height of the GCPD. On the N-East side of the building is a spotlight. Apply the scanner on information technology to complete information technology.

Riddle 2: Head to the clocktower, and enter the server room from the entrance partway up the building. Go upstairs to the offices. Approach the affiche with the masquerade mask, and scan information technology.

Riddle 3: Caput to the Deacon's Mission and scan the banner and door.

Riddle 4: Head to the lighthouse. On the lower level, you tin can enter. Scan the pile of bones.

Riddle 5: Remote Hacking Device - Head inside the clocktower from the roof, into Oracle's apartment. Activate the retinal scanner to change the room. Use the Remote Hacking Device on the On/Off switch. This will reveal the Batgirl suit. Scan away.

Riddle 6: Await over the water to where you can see Arkham Asylum in the distance. Zoom in to brand information technology larger (push button in Right Stick) and scan.

Riddle 7: Caput down the elevator, and into the lab room. Scan the drawing on the whiteboard.

Riddle eight: Browse the statue.

Riddler Bomb Rioters

From your vantage indicate, the victims can be scanned using the Remote Batarang. Keep information technology flying by the thugs in the expanse until you find the one glowing in red. Next, contrary to what Batman tells you to do (disable the flop with the Remote Batarang), shoot the affected thug with the Remote Electrical Charge. It will dwelling house in on him. Once it hits, mission consummate.

Bomb Rioter 01:

Flop Rioter 02:

Bomb Rioter 03:

COLLECTIBLES: Gotham City Constabulary Department (GCPD)

Riddler Trophy

Riddler Trophy 1: Violence solves everything. Dial the glass cabinet and take the testify trophy.

Riddles

Riddle 1: Walk up to the family photo on the desk adjacent to Greenbacks and scan information technology.

Riddle 2: Head into the Comms room (left top room on the map) and scan the photo on the wall.

Riddle 3: Head into the Interview room (centre top room on the map) and scan the desk-bound.

Batman Arkham Knight Riddler Trophies Bleake Island,

Source: https://guides.cheatcc.com/batman-arkham-knight-guide-walkthrough/guide_sections/bleake-island

Posted by: schottcown1990.blogspot.com

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